Simple Procedural Driving Game That Requires Precise Timing and Reaction.

Created in 1 month for ProcJam contest using Unity and 3ds max.

The procedural parts in this game include:

   - Procedural gameplay progression which increases in difficulty during gameplay.

   - Procedural vehicle variations and color schemes.

   - Procedural traffic spawning, speeds and car spacing.

   - Procedural map layout.

   - Randomized sound tones.

This all makes for a unique gameplay experience every single time.


Comments

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(+1)

Great job, the game works well. It follows a good difficulty curve with the number of adjacent lanes increasing while still having some gaps between them as breathers. I'm curious why you decided to make it mouse-controlled. Did you design it with mobile touchscreens in mind? On PC, some keyboard controls would probably be better, but these controls would be great for mobile.

Hello, and Thank You!

Yes, I did develop the game to be compatible on mobile so more people can play, I like to do this with all my games :)

I am thinking to add some simple keyboard controls (up / down arrow) might do this in the next update.

Thanks for the feedback!